Sample ServerConfig.cs file
BWAdmin Version 5.0
- //----This top half is your normal ServerConfig.cs file ------
-
- $Server::HostName = "Tribes Server";
$Server::MaxPlayers = "2";
$AdminPassword = "changeme";
$Server::HostPublicGame = "true";
$Server::Info = "Default TRIBES server\nAdmin: xxxxxxxx\nEmail:
xxxxxxx";
$Server::JoinMOTD = "<jc><f1>Message of the
Day:\nWelcome to Tribes Server!\n\n\nFire to spawn.";
$Server::Port = "28001";
$Server::TimeLimit = 25;
$pref::PacketRate = 10;
$pref::PacketSize = 200;
$TelnetPort = "6969";
$TelnetPassword = "change";
$Console::LogMode = 1;
$Server::teamName0 = "Blood Eagle";
$Server::teamName1 = "Diamond Sword";
$Server::teamSkin0 = "beagle";
$Server::teamSkin1 = "dsword";
-
- //---From here on is your bwadmin settings
$bwadmin::league = "Anzac Gamers League";
$bwadmin::allowCustomSkins = "true";
$bwadmin::allowCustomSkinsLeague = "true";
$bwadmin::controlledTourneyMode = "true";
$bwadmin::DisableTourneyMode = "false";
$bwadmin::matchTimeLimit = 30;
$bwadmin::teamDamageScale = 1;
$bwadmin::teamScoreLimit = "";
$bwadmin::noLlamaSwap = "true";
$bwadmin::reportScores = "true";
$bwadmin::messageLog = "true";
$bwadmin::adminlog = 3;
$bwadmin::intelliKick = 2;
$bwadmin::AutoAntiTK = "true";
$bwadmin::TKFrequency = 180;
$bwadmin::ReverseDamageTK = 3;
$bwadmin::PurgatoryTK = 4;
$bwadmin::KickTK = 0;
$bwadmin::PunishmentTime = 300;
$bwadmin::KickBanTime = 600; //10 minutes
$bwadmin::FullBanTime = 86400; //one day
$bwadmin::KeepSmurfLog = "true";
$bwadmin::AdminSmurfApp = "true";
$bwadmin::RefreshSettings = "true";
$bwadmin::overflowPassword = "changeme";
$bwadmin::overflowSlots = "1";
$bwadmin::autoNBROn = 0; //Number of players on server on
which to auto enable "no base rape" mode
$bwadmin::autoNBROff = 10; //Number of players on server
on which to auto disable "no base rape" mode$bwadmin::autoMissionSkipVote
= "true";
$bwadmin::randomTeams = "true";
$bwadmin::PingAbove = 0;
$bwadmin::EnableNameBan = "true";
- $bwadmin::StationTime = 15;
$bwadmin::GlobalReverseDamageMode = "false";
$bwadmin::PlayerAttackerRevFactor = 1.0;
$bwadmin::PlayerVictimRevFactor = 1.0;
$bwadmin::VehicleRD = "true";
$bwadmin::VehicleAttackerRevFactor = 1.0;
$bwadmin::VehicleVictimRevFactor = 1.0;
$bwadmin::DeployableRD = "true";
$bwadmin::DeployableAttackerRevFactor = 1.0;
$bwadmin::DeployableVictimRevFactor = 1.0;
- $bwadmin::voteDisable[kick] = "false";
$bwadmin::voteDisable[purg] = "false";
$bwadmin::voteDisable[admin] = "true";
$bwadmin::voteDisable[cmission] = "false";
$bwadmin::voteDisable[tourney] = "true";
$bwadmin::voteDisable[ffa] = "false";
$bwadmin::voteDisable[lnam] = "false";
$bwadmin::voteDisable[etd] = "false";
$bwadmin::voteDisable[dtd] = "false";
$bwadmin::voteDisable[rd] = "false";
$bwadmin::voteDisable[nord] = "false";
$bwadmin::voteDisable[rape] = "false";
$bwadmin::voteDisable[norape] = "false";
$bwadmin::voteDisable[walk] = "true";
$bwadmin::voteDisable[nowalk] = "true";
- $bwadmin::AdminDisable[cteam] = "false";
$bwadmin::AdminDisable[cmission] = "false";
$bwadmin::AdminDisable[warn] = "false";
$bwadmin::AdminDisable[purg] = "false";
$bwadmin::AdminDisable[depurg] = "false";
$bwadmin::AdminDisable[kick] = "false";
$bwadmin::AdminDisable[gag] = "false";
$bwadmin::AdminDisable[ungag] = "false";
$bwadmin::AdminDisable[etd] = "false";
$bwadmin::AdminDisable[dtd] = "false";
$bwadmin::AdminDisable[rd] = "false";
$bwadmin::AdminDisable[nord] = "false";
$bwadmin::AdminDisable[rape] = "false";
$bwadmin::AdminDisable[norape] = "false";
$bwadmin::AdminDisable[score] = "false";
$bwadmin::AdminDisable[time] = "false";
- // - Tribe Names
- // Base Tribes (1)
$bwadmin::numberOfD1Tribes = 8;
- $bwadmin::d1Tribe[1] = "Blood Eagle";
$bwadmin::d1TribeSkin[1] = "beagle";
$bwadmin::d1Tribe[2] = "Diamond Sword";
$bwadmin::d1TribeSkin[2] = "dsword";
$bwadmin::d1Tribe[3] = "Children of the Phoenix";
$bwadmin::d1TribeSkin[3] = "cphoenix";
$bwadmin::d1Tribe[4] = "Starwolf";
$bwadmin::d1TribeSkin[4] = "swolf";
$bwadmin::d1Tribe[5] = "Red";
$bwadmin::d1Tribe[6] = "Blue";
$bwadmin::d1Tribe[7] = "Gold";
$bwadmin::d1Tribe[8] = "Green";
-
- // Tribes A-D (2)
$bwadmin::numberOfD2Tribes = 7;
- $bwadmin::d2Tribe[1] = "[52nd]";
$bwadmin::d2TribeSkin[1] = "52nd";
$bwadmin::d2Tribe[2] = "=2K=";
$bwadmin::d2TribeSkin[2] = "2kclan";
$bwadmin::d2Tribe[3] = "{AWH}";
$bwadmin::d2TribeSkin[3] = "awh";
$bwadmin::d2Tribe[4] = "<AvA>";
$bwadmin::d2TribeSkin[4] = "ava";
$bwadmin::d2Tribe[5] = "[BD]";
$bwadmin::d2TribeSkin[5] = "bd";
$bwadmin::d2Tribe[6] = "[BA]";
$bwadmin::d2TribeSkin[6] = "ba";
$bwadmin::d2Tribe[7] = "[DH]";
$bwadmin::d2TribeSkin[7] = "clandh";
-
- // Tribes E-L (3)
$bwadmin::numberOfD3Tribes = 7;
- $bwadmin::d3Tribe[1] = "|:E:|";
$bwadmin::d3TribeSkin[1] = "sdk";
$bwadmin::d3Tribe[2] = "[EL]";
$bwadmin::d3TribeSkin[2] = "el";
$bwadmin::d3Tribe[3] = "[FX]";
$bwadmin::d3TribeSkin[3] = "fxb";
$bwadmin::d3Tribe[4] = "|GTP|";
$bwadmin::d3TribeSkin[4] = "gtp";
$bwadmin::d3Tribe[5] = "-HC-";
$bwadmin::d3Tribe[6] = "]I[";
$bwadmin::d3TribeSkin[6] = "IS";
$bwadmin::d3Tribe[7] = "=2K=";
$bwadmin::d3TribeSkin[7] = "2kclan";
-
- // Tribes M-S (4)
$bwadmin::numberOfD4Tribes = 8;
- $bwadmin::d4Tribe[1] = "[Malks]";
$bwadmin::d4TribeSkin[1] = "malks";
$bwadmin::d4Tribe[2] = "[MOM]";
$bwadmin::d4Tribe[3] = "=M=";
$bwadmin::d4TribeSkin[3] = "m";
$bwadmin::d4Tribe[4] = "<NV>";
$bwadmin::d4TribeSkin[4] = "novacula";
$bwadmin::d4Tribe[5] = "obot";
$bwadmin::d4Tribe[6] = "|ODT|";
$bwadmin::d4TribeSkin[6] = "odt";
$bwadmin::d4Tribe[7] = "]|sh|[";
$bwadmin::d4TribeSkin[7] = "sh";
$bwadmin::d4Tribe[8] = "|SpS|";
$bwadmin::d4TribeSkin[8] = "sp1";
-
- // Tribes T-Z (5)
$bwadmin::numberOfD5Tribes = 5;
- $bwadmin::d5Tribe[1] = "|THAT|";
$bwadmin::d5TribeSkin[1] = "THATArmorIII";
$bwadmin::d5Tribe[2] = "{VS}";
$bwadmin::d5TribeSkin[2] = "Vs";
$bwadmin::d5Tribe[3] = "[VH]";
$bwadmin::d5Tribe[4] = "[WK]";
$bwadmin::d5Tribe[5] = "zX-";
-
- // Menu Passwords
- $bwadmin::numberOfPass = 6;
- $bwadmin::Pass[1] = match;
$bwadmin::Pass[2] = aglpass;
$bwadmin::Pass[3] = scrim;
$bwadmin::Pass[4] = prac;
$bwadmin::Pass[5] = aglmatch;
$bwadmin::Pass[6] = priv;
-
- //----------------------------------------------------------------------------------
//----------------------- BWAdmin Map Ratings ----------------------------
//----------------------------------------------------------------------------------
//
// Put a value of "false" here to ignore this feature
of BWAdmin.
// Put a value of "true" here to use this feature
- $bwadmin::MRenabled = "true";
-
- //----------------------------------------------------------------------------------
// $bwadmin::FullPublicMapList allows you remove maps rated
as "neverplay" from the
// admin menus to all but players with AdminServerSetting or
AdminReferee access.
-
- $bwadmin::FullPublicMapList = "false";
-
- //----------------------------------------------------------------------------------
// $bwadmin::MRratioString allows you to choose what map rating
will be played when
// eg.
// $bwadmin::MRratioString="1 1 2 4";
// This will play two verypopular maps, then one popular map,
then one
// unpopular map. It will then start again.
//
// the default setup is:
// verypopular=9 or 50%
// popular=3 or 25%
// average=2 or 16%
// unpopular=1 or 9%
//
// change them to whatever you please
//
-
- $bwadmin::MRratioString="1 1 2 1 1 3 1 1 3 1 2 4 1 1
2";
-
- // This is the default for maps that are not rated. If you
set this
// to 5, maps that aren't explicitly rated will not be played
at all
-
- $bwadmin::defaultRating="average";
-
- // Don't play the same map for at least this number of maps.
There are checks in place
// to ensure that there are enough maps in the rotation to fulfill
this. If there are
// less maps than this is set to, the script will
// $MR::noRepeatForNMaps = <number of maps - 1>
-
- $MR::noRepeatForNMaps=5;
-
- // If true, a file called Tribes/config/MRMaps.cs will be
generated.
-
- $MR::exportMapList=false;
-
- //----------------------------------------------------------------------------------
// To change the rating of a map, just change the field after
the maps name.
// To enter a new map, simply copy insert a new call to MR::setRating
("newMap", "rating");
// Possible ratings are:
// verypopular
// popular
// average
// unpopular
// neverplay
//
// Any map that isn't given a rating is automatically assigned
a rating equal
// to $bwadmin::defaultRating
-
- bwadmin::MRsetRating ("IceRidge", "verypopular");
bwadmin::MRsetRating ("DangerousCrossing", "verypopular");
bwadmin::MRsetRating ("Rollercoaster", "verypopular");
bwadmin::MRsetRating ("Stonehenge", "verypopular");
bwadmin::MRsetRating ("CanyonCrusade", "verypopular");
bwadmin::MRsetRating ("MidnightMayhem", "verypopular");
bwadmin::MRsetRating ("Obfuscation", "verypopular");
bwadmin::MRsetRating ("Raindance", "verypopular");
bwadmin::MRsetRating ("Annihilator", "verypopular");
bwadmin::MRsetRating ("AntHill", "verypopular");
- bwadmin::MRsetRating ("DeathKnell", "popular");
bwadmin::MRsetRating ("Fallen", "popular");
bwadmin::MRsetRating ("TheLongWalk", "popular");
bwadmin::MRsetRating ("DarkAurora", "popular");
bwadmin::MRsetRating ("Sulfurious", "popular");
bwadmin::MRsetRating ("OlympusMons", "popular");
bwadmin::MRsetRating ("Massive_Sides", "popular");
bwadmin::MRsetRating ("NorthernLights", "popular");
bwadmin::MRsetRating ("Reliquary", "popular");
bwadmin::MRsetRating ("Simoom", "popular");
bwadmin::MRsetRating ("CloakOfNight", "popular");
bwadmin::MRsetRating ("FogOfWar", "popular");
bwadmin::MRsetRating ("Emerald_Valley", "popular");
bwadmin::MRsetRating ("Frost_Giant", "popular");
bwadmin::MRsetRating ("AvalancheMkII", "popular");
bwadmin::MRsetRating ("Spartacus'sGauntlet","popular");
bwadmin::MRsetRating ("Snowblind", "popular");
- bwadmin::MRsetRating ("Blastside", "average");
bwadmin::MRsetRating ("BloodyVengeance", "average");
bwadmin::MRsetRating ("CrissCross", "average");
bwadmin::MRsetRating ("Desert_Of_Death", "average");
bwadmin::MRsetRating ("Hexbreaker", "average");
bwadmin::MRsetRating ("HammerDown", "average");
bwadmin::MRsetRating ("PeakPerformance", "average");
bwadmin::MRsetRating ("Siege", "average");
bwadmin::MRsetRating ("Scarabrae", "average");
bwadmin::MRsetRating ("StrungOut", "average");
bwadmin::MRsetRating ("TempleOfDoom", "average");
bwadmin::MRsetRating ("Valhalla", "average");
bwadmin::MRsetRating ("Turbulence", "average");
bwadmin::MRsetRating ("Slipstream", "average");
bwadmin::MRsetRating ("OneSmallStep", "average");
bwadmin::MRsetRating ("Death_Row", "average");
bwadmin::MRsetRating ("SuperCross_2", "average");
bwadmin::MRsetRating ("Domino", "average");
- bwadmin::MRsetRating ("Acrophobia", "unpopular");
bwadmin::MRsetRating ("Broadside", "unpopular");
bwadmin::MRsetRating ("Mudslide", "unpopular");
bwadmin::MRsetRating ("NoQuarter", "unpopular");
bwadmin::MRsetRating ("SeekAndDestroy", "unpopular");
bwadmin::MRsetRating ("Towers", "unpopular");
bwadmin::MRsetRating ("NightSlide", "unpopular");
bwadmin::MRsetRating ("Citadels", "unpopular");
bwadmin::MRsetRating ("ADishBestServedCold","unpopular");
bwadmin::MRsetRating ("NoMan'sLand", "unpopular");
- bwadmin::MRsetRating ("BloodRunsCold", "neverplay");
bwadmin::MRsetRating ("KingUnderTheHill", "neverplay");
bwadmin::MRsetRating ("FourWayDance", "neverplay");
bwadmin::MRsetRating ("FreeForAll", "neverplay");
bwadmin::MRsetRating ("Full_Force", "neverplay");
bwadmin::MRsetRating ("LuckySeven", "neverplay");
bwadmin::MRsetRating ("Peekaboo", "neverplay");
bwadmin::MRsetRating ("SandStorm", "neverplay");
bwadmin::MRsetRating ("TheRedSands", "neverplay");
bwadmin::MRsetRating ("TripleThreat", "neverplay");
-